Space 360 Vst Plugin

Space 360 is a straight-forward room simulator and reverb effect.
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  1. The 5 Best Free Spatial VST Plugins A1StereoControl Link: COMMON IMAGE Link: https://bassgnomes.w.
  2. Ultimate convolution reverb. Space is the ultimate reverb plugin for music and post-production applications. From the largest concert hall to the densest plate reverb, Space delivers the pristine sound of natural reverb spaces with the familiar controls used in high-end hardware reverb units.

DVS Space Echo is inspired by the Roland space echo analog delay unit. Echoes synchronized to the host BPM. High and Low Pass filters in the feedback loop. Read more / download: Space 360 is a straight-forward room simulator and reverb effect. Behind its no-nonsense interface is a complex implementation of three distinct, yet inter-dependent algorithms for the wavefront (Direct), early reflections (Reflect), and late reflections (Ambience). I just gotta say, i've got a real Space Echo and also the UAD-plugin, and due to this thread i actually did a shoot out yesterday. UAD RE-201 doesn't get anywhere close the smear, warmth or three dimensionality that the real space echo provides. It's actually not even that close in overall character, and is actually a quite bad emulation. How to install vst plugins in obs.


Behind its no-nonsense interface is a complex implementation of three distinct, yet inter-dependent algorithms for the wavefront (Direct), early reflections (Reflect), and late reflections (Ambience). The effect uses 'regressive modeling' to accurately synthesize the most important elements of the reverb sound, while using a more CPU-friendly, statistical approach to the less important elements. The result combines the realism of a convolution reverb with the efficiency and flexibility of an algorithmic reverb.
The Space 360 can be used to add spatial 'context' to sampled and synthesized sources, to achieve perfectly accurate binaural panning of stereo tracks, to put multiple tracks into the same virtual 'room,' or to just add that perfect amount of reverb to make the source sit perfectly in the mix.
The Space 360 will not give you those lush halls that decay forever. It will not give any crazy reverse reverbs or unnatural swells. There are plenty other effects that do that well. What the Space 360 offers is a go-to room simulator and reverb that models the minute details of a natural room remarkably well while not eating up all your CPU resources. You don't need a masters degree in physics or a ruler and protractor to achieve perfectly scaled and filtered reflections. All you need to do is move the little speakers and head around and the effect calculates them internally.
Regressive modeling integrates all sections of the effect in the most accurate and efficient manner.
Perfectly scaled binaural wavefront synthesis.
Early reflections are custom calculated on-demand for realistic spacial cues.

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Adjustable HRTF with scalable polar pickup pattern, focus, and lateral spread.
Individually adjustable damping properties for each wall of the virtual room.
Vst plugins for fl studioAdjustable diffusion, smear (modulation), and lo-cut filter in the reverb tail.

Space 360 Vst Plugins


All DSP has been hand programmed in inline assembly to ensure the utmost efficiency.
Works at any sample rate.
Easy, intuitive GUI.
ONE PAGE user guide.
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download 1.97 mb

Space 360 ​​-is the free rectilinear simulator of the room and effect of reverberation. Behind its artless interface difficult realization of three various, but interconnected algorithms for the wave front (Direct), early reflections (Reflect) and late reflections (Ambience).

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The effect uses “regressive modeling” precisely to synthesize the most important elements of a sound of reverberation, when using of more centralized statistical approach to less important elements. The result combines realism of a svertochny reverberator with efficiency and flexibility algorithmic reverberations.

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Features of a plug-in:

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– Regressive modeling most precisely and effectively integrates all sections of effect.
– Absolutely scaled synthesis of the binaural wave front.
– Early reflections are adjusted on demand for realistic spatial signals.
– Adjustable HRTF with the scalable polar scheme of capture, focusing and cross distribution.
– Individually adjustable damping properties for each wall of the virtual room.
– Adjustable diffusion, dab (modulation) and lo-cut the filter in the tail of reverberation.
– All DSP were programmed manually on the built-in assembly to provide maximum efficiency.
– Works with any frequency of sampling.
– Easy, intuitively clear graphic interface.
– The user’s guide on one page.

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